There
are many things to think about, talk about, and be worried about as we review
this week’s materials. For example, can we empower students through the right
infrastructure, the right culture, and/or the right processes? Should we start
with outcomes first, or should that now change to meet new learners and the
types of engagement/experience we want for them? How do we connect the real
world to the other real world? Should we actually be worried about big brother
and privacy as we try to engage 21st century learners in a connected
environment? Is the cloud the right way to go as we begin to embrace ubiquitous
learning? Are there ethical and legal implications of this new embrace to
connectivity?
Image CC from US magazine |
My #itdml class had three videos we were required to watch. Each of the videos discussed real-life problems I see in our school systems today. For example, in the Connected Learning: Real World Engagement video discussed how schools are asking the wrong questions. As a school system we are being defined by our test scores and therefore teachers have to cover a certain amount of curriculum. Rather than engaging the students, teachers rush to get through the material so they do not fall behind. By doing this, it seems as though we have lost sight of what school is. Creativity sharing, developing, and analyzing are all a part of the Common Core State Standards yet do we provide our students opportunities to do these things? As teachers and a school we quickly become defined by our outcomes. Nothing seems to matter but reaching certain standards and materials. The video suggests we should be asking, "What is the experience we want the student to have"? This questions therefore harness engagement. Students soon are not embarrassed by failures but rather feel comfortable enough to come back and correct it. There is a necessary need to know. Each student will then have a desire and a want to know. So how do you create a need to know question? How can you get your students excited to find out the answer and questions items they do not know so they can find the answer? These are all emotional questions. In order to be a need to know it must be an emotional connection first. The video questioned, how do you design a fracture problem to become a need to know lesson for a nine year old? The answer is by developing a meaningful connection so the nine year old wants to know the information rather than has to know. Like anything else we do in our lives, learning comes easier to things we find enjoyment out of. I think about when my eight year old is required to read a Chapter book and reflect on it. It is a struggle to get her to read sometimes; however, it is in contrast very difficult to pull her away from a gymnastic biography of Gabby Douglas. Although the Gabby Douglas book is longer with a smaller text, she still loves to read it. Her enjoyment adds to her learning. Now she understands gymnastic terms and language which seems foreign to me!
The second
video, Internships Offer Meaningful Real-World Learning is
about a student who is involved in an internship program to check water quality
in his hometown. Internships provide students with new ways to not only
meet new people but also do things they might not normally do in school.
Based on the student’s interest, the internship connects them with the
community. Students can then work in a real-life, hands on experience.
This video posed the question, what is school? In this
"school", hands on programs with real-life professionals is a must do
and not an option to read in a book. Internships provide
students with an individual learning plan. The students are usually in
the community about two days a week to learn in the real world.
After all, what are real world academics when they aren't being used
in the real world? In this case, Noah was able to not only learn
various different skills in the internship, it also provided him with a
purposeful connection in the community. I believe internships allow students to
take control of their own education. It allows students to
actively view problems that matter around the community and creativity
collaborate with professional’s ways to enhance and change it.
The
last video, RSA-Animate-Re-Imagining
Work said 71% of people are disengaged at work.
To me, that number seems really high. Why could this be? The
video suggests technology could be a problem as well as the environment we work
in. Technology allows information to become public and therefore
could cause problems. But the true question is how can we innovate
our ideas and harness creativity? A cubical provides a workplace
isolation. If they are taken away, more people will talk to each other.
But what happens with the "big brother" and the feeling of
always be "watched". People and even my students tend to
comfort themselves and design their own workplace with headphones. Ultimately,
the flexibility of the workplace is encouraged. Although scary for
most companies, flexibility and workers taking control of how they
work is suggested as a necessary element in the workplace.
Image CC by www.wikipedia.com |
Being a teacher, this is a scary scene. I fear many things when
students are able to use the tools in front of them and use them
with how they feel they need to. I believe one major problem with this is
many teachers, bosses, and "big brothers" feel without the
proper guidance and training work might not be done.
I have been trying to relinquish some of the control in my
classroom. Some of my classes do better with this then other classes.
I do see a sense of fear in my students when I tell them to be creative.
Is this because I have told them all along what they will be doing?
Or is this the typical behavior of a student in the 21st century?
Does our school allow for creative thinking or are we too focused on curriculum,
topics and deadlines? Since I have first stepped back, my students do not
flinch as much as they used to. They still are struggling with being
creative but I think it takes times. I decided to ask my students one day
what types of games they played as kids. Were they out in the backyard
developing games and if so what were the games. Most of my students said
they were never outside developing games. Instead they were working.
Working to pay bills for their family. If they weren't working they
were playing video games. This made me think of the video clip from "Grown Ups". In the video, two children were confused when their dad asked them to play outside rather than sit inside and play video games. So how can we break this cycle? Where does it
start?
No comments:
Post a Comment