Monday, August 10, 2015

Digital Ethnography: Health Lesson on Overall Wellness and Reflection

  During my last #ITDML class I was asked to complete a digital ethnography of a lesson I would teach in school.  I tried to think of a lesson that not only meant a lot to me, but also was an important concept.  I decided to do my lesson and ethnography on the overall health and wellness of a person. 

     Contrary to what some people believe, health education is an extremely important subject our youth will learn during their high school career.  Most people believe to be healthy is optimal for a happy life.  It is also true, may believe mistaken a healthy lifestyle as just a physical part of life.  Working out, running, weight training and other activities are only a portion of an overall healthy person.  The truth is, many of my students believe to be considered a healthy person you must be physically fit.  The truth is that is only part of it.  In order to be seen as an overall healthy individual you must not only be physically fit and free from disease, but you must also be socially and emotionally stable as well.

     When I was a little girl, my parents tried to teach me positive life skills and values to create a solid foundation of good morals.  Throughout my childhood family was always a big part of my life.  Unlike some families, I lived only a mile from my aunts, grandparents and cousins.  If that was not enough, we also were likely enough to have a summer cottage by the Connecticut shore.  Of course it was not just my family who had a house, but instead we had a community of just my family. Needless to say, my family was always an important part of my life.  Emotionally, my family grounded me.  They supported me through the good times and bad.  Socially, my family encouraged and supported me throughout the years.  When designing a lesson about why I strongly believe it is important for someone to be both socially, emotionally and physically important, I was excited.  It was a great way to not only reflect on myself on a more personal level but it can also help the students understand the importance as well.  Most of my students are lacking in one of more of the healthy areas.

When I first started the digital ethnography, I tried various different programs such as soundslides, present me, and WeVideo.  I finally settled on the program UTellStory.  Although the program was a little difficult at the beginning, it was easy to use once I played with it.  The biggest challenge I faced with the program was the music.  I tried to incorporate the music on the pictures but could not align it up correctly.  I finally tried Audacity.  It was difficult for me to work with so I decided to use Windows Movie Maker.  I then saved the work as a MSWMM and converted the task into a JPEG.  Once converted the music was easy to upload into the UTellStory.  I feel this assignment was difficult but also very meaningful.  Once completed, I have a better understanding how I can present information to my students in a different way than they are used to.  I believe when I show my students the digital ethnography they will like the video.  I also believe they will have a better understanding of what it means to be an overall healthy person.

Here is my completed lesson plan as well as my digital ethnograpy.  Hope you enjoy them!

Tuesday, July 21, 2015

Week 3: Mash Up

Here is Stephanie Lavado and my mash up showcasing the basic rules of soccer.

Monday, July 20, 2015

My Digital Portfolio

I created a website to showcase my digital experience during the ITDML program as well as a resource for specifically PE and health educators but also classroom teachers.  Please visit my site and take technology into YOUR classroom.  

Digital Programs for your Classroom

  1. Newsela: A program who compiles recent news articles and creates alternative reading levels/abilities for your students
  2. Google Scholar: Research based articles of various different subjects
  3. Goanimate: Create your own cartoon here
  4. Powtoon: Similar to goanimate
  5. Storify: Compile a timeline of tweets, stories, videos, and much more. A great tool for a culmination of the year.
  6. Emaze: Program to create presentations
  7. ignite Talk: A slide show presentation creation website
  8. Popplet: A great tool create a digital web map
  9. Haiku Deck: Similar to Popplet
  10. Coggle: Similar to Popplet and Haiku Deck
  11. Peach Jar: Prepare your own homemade digital flyer
  12. Kid Blog: A blog for your students
  13. Letter Generator: A program to teach students how to write letters
  14. Easy Blogger: A blogging website
  15. Schoology: Great way to connect classrooms and organize learning


Health and Physical Education Digital Programs

HEALTH EDUCATION: Below are programs to help track students exercise and food intake:

  • Map My Fitness: A program that uses GPS to track a students exercise
  • Ubersense: A program to help PE teachers use in their classrooms to record performance and in slow motion play back the movement. The program also allows you to compare the motion to a professional athlete.
  • Coaches Eye: Similar program to ubersense.

Develop Your OWN Identity

Below are some resources you can use to develop your OWN identity

  • Pixabay; A program to find hundreds of free digital images great for your classroom
  • DaButton: A program that allows the creator to input buttons into their website
  • Skitch: An user friendly program to take screen shots on the computer!
  • Screencast: Make your own tutorials with this program

Below are all different types of free website creation programs 

Wednesday, July 15, 2015

Teaching Online Content Tools: Loseit! Application as a OCC Product

 As a health and physical education teacher, I find benefits in programs to help monitor our food intake with our energy expenditure. I have used various programs such as myfitnesspal and caloriecounter; however; one tool I use in my classroom is LoseIt! This is an application that can be used on a smartphone, tablet or desktop computer. It can be paired with various other programs such as the mapmyfitness programs. It is an extremely user friend program good for the everyday person looking to get healthy and stay healthy. Below is a summary of the program, a lesson outline of when incorporating the LoseIt! program in their classrooms and also a tutorial on how to use the program.
The Lose It! application is a product of FitNow Inc. in Boston, Massachusetts. The application was introduced as an iPhone version in 2008.  Since its growing popularity, FitNow Inc. decided to include the web other devices. The “Lose It!” is an application used to track calories intake and output.  The application also tracks foods from the various food groups and pairs with MyPlate.  Based on your height, weight, goal and activity level, Lose It calculates the appropriate amount of daily calories necessary.  Great, easy to use tool for students! After setting up the free application on the desktop, one must develop a goal such as gain weight, lose weight, or maintain weight.  You can also download the application onto your mobile device for on the go tracking.  Once your profile is set up Lose It! calculates your target calories to reach for the day.  Throughout the day you can include each meal you ate including snacks and drinks!  The Lose It! application can make a running tab on your calories and calculate the remaining daily calories.  It can also track your daily activities such as mowing the lawn, house cleaning and much more! Now that you are ready, it is time to start “Losing It!”.  Click on the top left hand corner marked “Add Food” as seen below.  If you are using a mobile device you can also scan the bar code on the food package. The students will be able to compare their food intake to the daily intake national average.  They will also be able to analyze their daily intake to determine and set fitness goals.

Lesson Outline: 
Review the food groups and essential nutrients. The students should be able to name all the essential nutrients and the food groups through a quiz on Socrative. The students will then discuss energy expenditure in comparison to calorie input. Using the lose it application, the students will log their food intake for the past week. The students will also add any exercise/energy expenditure they did throughout the week. Using the application and USDA food minimums as a guide, the students will analyze their intake and output to answer the essential question; how can their habits affect their overall health and wellness? Here is an example of the culminating activity I do in my classroom. The students can produce a written or visual analysis.

Lesson Overview

Video Tutorial: